I played the game "Infected" on the nexus FEC, and i thought it was an interesting game format, but that there is no challenge to it, other than hidding away, which becomes pointless real quick.

Its similar to "Vampires" game on System T Infusion, but with some main differences naturally, but the gameplay difference is that you can shoot the vampire, giving you a change to stand your ground, or to shoot and move away from the infected player who is stunned.

You wouldn't just let a zombie bite you, so why do we have only hidding part as our only defence. One life will make it a challenge, but having the ability to tag the infected player will help to give players more of a challenge, while challenging the infected player.

Maybe 1 or 2 shots per second, with infinite shots would really be good. Having the options to set a custom amount of shots & shot speed for the un-infected players, along with the number of lives that the un-infected players start with would also be great. Having a custom option of how many infected players start in the game would probably also be handy.

Its a game that shows promise, and i thought the way the game re-started the rounds after all the players was infected was good, and i specially liked the colour changes of the packs as players became infected.

R4IDER