:::Nomad:::
Oct 10 2005, 03:17 PM
Ever since Derby switched to T2 infusion, everything has been easier to hit, tougher to block etc. Consequentley slow fire games got a lot more interesting and anything witha fire rate of over 2/sec became very, very, very boring.
Someone (think it was an Acock's worker) told me that the sensors in T2 had their positions changed, or the angle they faced or some such, to make it easier. Anybody know anything about this?
R4IDER
Oct 10 2005, 05:25 PM
QUOTE (:::Nomad::: @ Oct 10 2005, 04:17 PM)

Ever since Derby switched to T2 infusion, everything has been easier to hit, tougher to block etc. Consequentley slow fire games got a lot more interesting and anything witha fire rate of over 2/sec became very, very, very boring.
Someone (think it was an Acock's worker) told me that the sensors in T2 had their positions changed, or the angle they faced or some such, to make it easier. Anybody know anything about this?
:::Nomad::: I think i might have information that could explain this, though i think it was my self that was talking to you about the sensor location changes, as we were talking about it at Acocks Green (Acocks V Derby V Leicester Meetup in April) in the reception area.
I know that both System Q & System Z have two sensors in between the three 10mm LED's, that are located on sides of the both the front and back boards, however on System T there is none in the windows where the three 10 LED's are located.
Also on System T the IR beam that transmits the tag transmission to a packs sensor, has been widned to give the packs more sensertivity at close range (for the younger birthday party market), but causes the beam to dissipate after around 30 feet depending on how clean the lense is, and the amount of smoke that might be in the arena. So its much easier at close range than you will find if your trying to sniper someone from a far.
R@IDER
chaos
Oct 10 2005, 10:03 PM
Please bear in mind that the plastics used on the newer packs are invisible to the IR, Much like the plastic that sits at the front of your dvd recorder or vcr on the old systems the non clear plastic was reflective.
There are if i remember 3 sensors to each window, Altho i am not entirely sure, there may be one hidden behind the black but its been a while. Last time i botherd to look was before the last allnighter.
Any how, Sensitivity increase is a good step foward in the market, Hard to hit packs are a cause for a lot of complaints and when you have a finly tuned IR (which is hard to controll at the least) and picky packs that wont take hits well, makes for a bad experience for a non experienced player. Look at systems like Laser Runner that use Lasers to send data and not IR. you have to be very accurate to make a hit.
Ryu
Oct 10 2005, 10:16 PM
That's all true so it get's less competive as we go ... but i can live with it ..
R4IDER
Oct 11 2005, 01:00 AM
QUOTE (chaos @ Oct 10 2005, 11:03 PM)

Please bear in mind that the plastics used on the newer packs are invisible to the IR, Much like the plastic that sits at the front of your dvd recorder or vcr on the old systems the non clear plastic was reflective.
There are if i remember 3 sensors to each window, Altho i am not entirely sure, there may be one hidden behind the black but its been a while. Last time i botherd to look was before the last allnighter.
Any how, Sensitivity increase is a good step foward in the market, Hard to hit packs are a cause for a lot of complaints and when you have a finly tuned IR (which is hard to controll at the least) and picky packs that wont take hits well, makes for a bad experience for a non experienced player. Look at systems like Laser Runner that use Lasers to send data and not IR. you have to be very accurate to make a hit.
Yes Chaos is right about the Plastics being IR transparent (thanks for reminding me), and thats one of the advantages which makes it easier for the wider IR beam to tag the front with less resistance.
I have an image i made up showing the sensors placements on the front board, and there are no sensors located in between the three LED's or underneath the window area, this means the old idea of tagging the LED's is no longer valid.
I know what your saying about custmers getting upset about not being able to tag other players, because when my laser pistol is not working it gets right up my nose, but System Z was more sensitive than system T.
I know System T & T2 are the new systems being sold, but please remember System Z was not replaced because it was a bad system, it was replaced because it was an expensive system, so let it pass in to the shadows with respect.
R@IDER
Diablos
Oct 12 2005, 11:14 AM
To be honest I think both systems could be better. I'm not taking a dig at Megazone (because I love it too much) but saying that Zone Empire is a multi million dollar industry they could at least include a feature that allows the user to edit/create their own games to a higher extent than 'Jim's Request' does.
Having played on both systems I have realised that there is not too much of a differance between Z and T/T2
However, Z is teally played at a faster pace where as T2 allows the user to focus on sniping. One thing though, I have noticed that both systems do not have a very good range on the lazers. This is one thing I would advise Zone to work on when they make their next system.
- Diablos
- mz-uk.com Moderator
R4IDER
Oct 12 2005, 11:27 AM
I think its better to say that Acocks Green every time you visited months back, the pack repairman was away and had been for more than a couple of weeks, and because acocks has alot of custmers of younger age groups, their packs take a heavy beating.
They can shoot further, but its hard to notice if your not looking for it, and if your phaser is in need of some TLC.
I really hope they make a system with features taken from both system Z and T2, and has more possible custom game features.
Diablos
Oct 12 2005, 11:39 AM
Hey Dave,
I have an idea. Why dont Zone Empire employ us to make a load of custom games and tell them how to design a good system lol. The thing about T2 v Z; the two are similar but I must abmit Z suits my style of play a little better than T2 and the range on the phasors is better than T2 as well. But in the long run I do like the selection of game types on T2 and the Battery lasts longer as well. Pahaps the next system could be a variation on the two but have a lot more going for it in terms of software.
R4IDER
Oct 12 2005, 12:54 PM
Probably not, they don't feel that we are the primary market, though i hope after all the posts about System T & T2 Vs System Z, that they might consider making a system for both party gamers & mature gamers.
Games on T2 can be more interesting with games like baseflags & zoneball, but they ended the list there and they havent released any more, and there is talk of them not releasing any more, so thats where the extra custom settings come in handy and T2 is missing some important ones.
The batteries was not really a problem for players if they payed attention before they choose there pack, and if you play System T2 with loads of frantic games like we did one sunday at leicester, you will get a battery plague on either systems. The feature to lock out a pack with a low battery is a good feature, and is very helpful for site operators cutting out custmers walking out with a flat battery.
As Gumby said on another post, its a doubled sided sword when it comes to both systems.
R@IDER
Nightfire
Oct 12 2005, 12:56 PM
The system Z sensors seemed to me that they have a much bigger range on the i r than that of t2, at acocks you can easily shoot a player on the opposite side of the arena, while i was playing at leicester however, there were times when the laser would shoot someone but not deactivate them.
--- Nightfire ---
R4IDER
Oct 13 2005, 12:50 PM
You will find that difference between System Z & System T Infusion hardware, because of the IR range differences & strengths, and it can become a anoying characteristic on System T Infusion for packs not deactivatng, and ultimate pain in the ass when the lenses become dirty from smoke & otherstuff, on the laser pistols.
R@IDER
ave
Oct 20 2005, 11:55 AM
the difference between the the two systems is been able to set the ir time out i aint usre if you can do it on T2 but Z you can. Well that is what i think
Ryu
Oct 20 2005, 07:40 PM
Well the thing i miss from Z is the timer, i liked knowing when am comeing back ...
P.S For any of you smart fart's i can count the death time but it's much easyer
R4IDER
Oct 20 2005, 11:59 PM
QUOTE (ave @ Oct 20 2005, 12:55 PM)

the difference between the the two systems is been able to set the ir time out i aint usre if you can do it on T2 but Z you can. Well that is what i think
Is the IR time out relating to how long the IR stays on per shot?
Ryu, i agree, the count down timer was one of the first changes i noticed.
R@IDER
ave
Oct 21 2005, 08:25 AM
ye and it affects the strenght as well
R4IDER
Oct 21 2005, 02:47 PM
I think its possible to have it ajusted on System T2 within the game code, as im not sure but i heard someone say that they were thinking of ajusting the IR timming in the oz 05 nats. With system z, i would not be supised if most sites had never ajusted it, you might have to enquire through offical channels, because it could be you will need a phaser code update or some component changes in there values.
Thinking about range though, on system Z the phasers have a choice on what voltage you can power them by, which is 3.6vdc or 5.vdc, i would not be suprised if the phasers at acocks green are powered on the 5.0 VDC, which would mean the IR would have more power, maybe increasing the range or just making it possible for more powerful IR diode. In the old days at leicester, if the pack was struggling to download, you would disconnect the phaser so reduce the needed power on the battery, because apparently the phaser needed the most power. It did not always work, but it worked often.
R@IDER
R4IDER
Oct 21 2005, 03:51 PM
AvE, you have made a new interesting topic, your right man the IR beam time does effect the tag range, along with how difficult the player will find tagging another player, i think it can be configured some where in the server software. Another point im woundering, you said that that Acocks has a limited software version like an upgrade, what if Acocks have the Q2 system which similar to Z in hardware, but does not come with as many options, like Duron cpu to an Athlon cpu.
R@IDER
Scarecrow
Nov 12 2006, 11:04 PM
mmmmm...sensors...they give me the horn
R4IDER
Nov 12 2006, 11:15 PM
I know for a fact that Acocks Green had a System Z - Zone Laser Games System, because if it was a Q2 System it would have also had a Q2 Back board, and not a Z back board.
Raider
chaos
Nov 13 2006, 09:08 AM
QUOTE (R@IDER @ Nov 13 2006, 12:15 AM)

I know for a fact that Acocks Green had a System Z - Zone Laser Games System, because if it was a Q2 System it would have also had a Q2 Back board, and not a Z back board.
Raider
I think acocks had a blend of things tbh, Mainly due to spare parts issues as they are not manufactured any more. So some stuff will look like Q and some will look like Z, they did have a v4 system and they did have the Z chips there for in its entierty they had Z in a Q2 like configuration.
R4IDER
Nov 22 2006, 11:19 AM
I see your point, but i think they had a System Z packs, since System Q2 packs has a Q2 backboard which is very different and much more basic to a Z backboard of the same revision of the pack. Also apparently System Z packs & System Q2 packs use different infrared laser codes intirely, along with having other differences, so its unlikely that Acocks Green had a Q2 system.
I thought System Z might be a verison 4 of some kind, but System Z & Q2 are different systems to Version 4.
Raider
chaos
Nov 22 2006, 11:41 PM
Nope, V4 is what Z and Q come from, there was never a system called V4, THat was the main sofware running the packs and the concept. so V4 referes to both. or somthing like that. (thats what ive learnt at work)
R4IDER
Nov 24 2006, 07:38 AM
When i said "I thought System Z might be a verison 4 of some kind, but System Z & Q2 are different systems to Version 4" i was talking in electroical design, though i already know that the version 4 pack code was used as a template in the writing of the code for the system z/q2 packs more or less, thats why it said Version 4 / Z on load up at acocks.
Raider
chaos
Nov 25 2006, 02:42 AM
V4 went through a lot of design references.. Even Infusion has.
Photon
Dec 5 2008, 02:25 AM
QUOTE (chaos @ Nov 25 2006, 02:42 AM)

V4 went through a lot of design references.. Even Infusion has.
So does anybody know if there is any way to decrease the sensitivity of the Infusion packs, and/or narrow the IR beam, to essentially make the game play like it did on v4/Z ?
Also, in v4/Z you could fire whilst reactivating, but in Infusion your sensors come online before your gun. Is there anyway to change this back too?
Is it something Zone could do if you paid them to?
While we are on the subject, what about bringing the stun back again?
I am just wondering whether these are theoretical code changes, or whether the hardware would be the restriction.
Photon.
LaserZoneHudds
Aug 18 2009, 06:56 PM
QUOTE (Photon @ Dec 5 2008, 03:25 AM)

While we are on the subject, what about bringing the stun back again?
You can "stun" in T2 in games such as Retro-z -=- It's not the same as on System Z but it's close enough.
Nightfire
Sep 3 2009, 01:05 AM
on z you could set stuns to unlimited if i remember right, i used it to its adantage and it pissed numourous members off so we just stuck to 2 stuns then a kill which i think is what the settings are for a standard retro z game on t2
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